Tuesday, March 9, 2010
The "Infected" Raidisode Revisited
Ok, here is the latest information I have on the “Infected” Raidisode from Cryptic. First the general release information is as follows:
Starfleet has lost contact with one of its star bases. More than 400 officers could be lost, including a key member of Starfleet's Borg Task Force. Infiltrate the base and take the fight to the Borg!
• Retake the Sibiran system and shut down a transwarp conduit being used by the Borg
to establish a foothold in the Gamma Orionis Sector Block.
• Investigate the strange new nanovirus the Borg are using to assimilate entire
worlds at alarming speeds.
• Retake Starbase 89 before its fully taken over by the Borg, and save what is left
of the Starfleet personnel that are still there.
• Locate Captain Ogen’s Strike Team and Rebecca Simmons, the lead Borg Task Force
researcher working on a cure for the nanovirus. Both went deep into the Borg
infected starbase and haven’t reported back in quite some time.
• It’s a five-man mission. Players will not be able to complete it without teaming
up with other players.
• The mission spans space and ground gameplay.
• Applies to level 43 +
Group makeup is VERY important for a smooth run. I will amend my previous assumptions by stating that “ideally” you will want to have 2 engineering and 2 science admirals for this encounter (the fifth slot is basically your wildcard, first come first served). One of the science admirals should be healing and the other should be on CC and debuffing (but still have a healing kit with them). The engineer’s should have medical and shield generators, support drones are also not a bad idea as they provide extra damage and more targets for the drones to attack.
You begin the encounter by beaming onto Starbase 82. After exiting the transporter room you find a barricade manned by what is left of the Starfleet personnel, a last stand against the Borg that have overrun the station. One of the officers starts you off by asking that you find out what has become of Commander Ogen.
The next 30-45 minutes will be spent fighting your way through what seems like and endless horde of drones. Your first objective in each room/corridor is to locate the Borg’s “Interlink Node.” With this active the drones will not die, they will simply shut down for a short time (approx 20 to 30 seconds) then reactivate. This will mean the death of you and your team. It is important to note that some rooms have 2 interlink nodes so both will have to be taken out. Each main room has 2 squads of Borg drones, one that is stationary and another that is mobile. Pulling both is dangerous but can be done if the interlink nodes are taken out quickly. Pulling one squad at a time, however, is the preferred method of progression through this part.
Once you pass the main rooms you will come to a corridor that leads deeper into the station. Use your CC abilities (Gravimetric Shift for instance) to lock down the drones so that you can quickly locate and dispatch the interlink nodes.
The last room before you find Commander Ogen has 3 interlink nodes in it, 2 facing the door you enter through and one on the opposite side of the room. Simply focus fire on both of the interlink nodes in the entrance then take out the drones that attack. Set up positions once inside to either side of the room, take out the interlink node and the drones there. The last corridor is a bit trickier as the interlink node is around the corner and up on a ledge to the left over the drones heads.
You are now at the first “boss,” Commander Ogen. There are 2 interlink nodes in the room, one visible as you approach the door and one to the left of the platform that Ogen is on. Take out the first interlink node and the drones it is supporting and enter just inside the room. Then take out the second interlink node and Ogen’s drones, but do NOT attack Ogen. Once his drones are all dead, begin your assault on Ogen, when you get him to around half life combat stops and he starts a brief monologue. This will provide your team a short window of opportunity to exit the room where you entered. Once Ogen is finished talking, the room will fill with Drones again. There are new interlink nodes teleported in as well, one to the left of the entrance by the wall and the other near Ogen. Simply take out the interlink nodes and the drones and fight your way to Ogen again using the same strategy as before.
Once Ogen is down you will need to access the 3 computer terminals to the right of his platform. The terminals need to be activated simultaneously to bring down the forcefield blocking your path deeper into the station.
Next are more drone encounters that will lead you to the final room. Just rinse and repeat previous strategy to get through this part.
The final room is a royal pain. There are 5 raised locations in the room, one in each corner and a central platform. The floor is covered in some kind of gas that will kill in 2 seconds flat, so don’t fall in. Also, if someone dies and releases they will be locked out of the room by a forcefield. This means that your team will most likely have to wipe and start over, so be careful.
The four corner platforms each have a generator and 3 computer terminals. These generators are protecting the shield generator on the center platform. There are drones all over the room, three on each of the corner platforms, four on the center platform and two on each on the left side and rear connecting platforms. The center shield generator is protecting Rebecca Simmons, now an assimilated mega drone (for lack of a better description). Rebecca is on a platform to the right side of the room.
Stay on your toes in here as the drones tend to respawn VERY quickly.
You will need to get your team to one of the corner platforms, clear the drones from it and then get into position. Two of the 3 terminals are exposed so the operators will need cover. The engineer’s will need to throw up a couple of “Cover Shields” to protect the operators then resume taking the agro from the drones on the center platform. The other three team members need to activate the terminals simultaneously to shut down that generator. Then you repeat the same procedure for the other 3 generators.
Once the 4 generators are disabled the shield generator on the central platform is exposed. Destroy this Generator to release Rebecca and start the final encounter of the run (before doing this though make sure that the science admiral assigned to CC switches to his healing kit if he hasn’t already done so). Rebecca will fly, yes fly, from her perch and spout a short monologue about how you will be assimilated. Our team stayed on the last corner platform and engaged her there (however, next time we will try to engage her from the platform that she came from as there are no drones there to respawn and add to the anarchy of the fight). The healers will have their hands full keeping the team alive so the engineer’s will need to have their medical and shield generators out and running. Rebecca’s heavy attack can all but one shot a player so keep everyone up as best as you can. Other than that this is a basic tank and spank.
Congrats!!! You have stopped the Borg from claiming Starbase 82. Until tomorrow, that is, when you get to do it all again (insert evil laugh here).